I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. Hi! I'm Tim - Senior Weapons Artist at Digital Extremes where I proudly contribute to their latest game!I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. If you have an older version of 3Ds Max you can instead google for a third party modifier called "quad chamfer". Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 20. Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Procedural wood substance for texturingÄuration: 17hrs 33min video MP4 format with full audio commentary in EnglishĪre you thinking about a 3D Artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. 3DS MAX 2016 & Substance Painter - Ultimate Weapon Tutorial
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